Addictive Substances 5E

Addictive Substances (5E)

Conditions

Addicted:
Your character is addicted to something, whether drugs, gambling or other destructive behaviors. Some addictions are more dangerous than others, but the nature of addiction is that it slowly takes over your life, impeding functionality. If you are addicted, you need to indulge your addiction regularly to keep it under control.
A specific addiction should be chosen upon taking this Condition; characters can take this Condition multiple times for different addictions. Being unable to feed your addiction can result in the Deprived Condition.
Effect:
• The duration of substances you are addicted to last half as long.
• You suffer Disadvantage on Wisdom and Charisma saving throws when confronted with the compulsion to imbibe a substance you are addicted to.

Deprived:
Your character suffers from an addiction. She is unable to get her fix, however, leaving her irritable, anxious, and unable to focus.
Effect:
• You are unable to use your proficiency bonus on any Skill Check or Saving Throw.
• You maintain the Deprived condition if you have not imbibed the substance to which you are Addicted since your last Long Rest.

Getting Clean
To lose the Deprived condition you must succeed against the Saving Throw of your addicted substance three times. You may make these checks each time that you Long Rest.
To lose the Addicted condition you must succeed against the Saving Throw of your addicted substance three additional times. You may make these checks each time that you Long Rest.


Substances

Below are a list of substances your character may indulge in or suffer an addiction to.

Alcohol

Penalty: You gain the Poisoned condition. Constitution save versus Addiction = DC 6.
Bonus: Gain one:
• Double your proficiency bonus on Charisma skills checks.
• Gain 1d10 temporary hit points.
Duration: 1d6 minus your Constitution modifier hours.

Marijuana

Penalty: You gain the Poisoned condition. Constitution save versus Addiction = DC 8.
Bonus: You have Advantage on on Sanity saving throws.
Duration: 1 hour.

Hallucinogens

Penalty: You suffer the effects of the Confusion spell. Constitution save versus Addiction = DC 10.
Bonus: You gain immunity Enchantment based effects.
Duration: 8 minus Constitution modifier hours.

Cocaine / Crack / Speed

Penalty: You suffer Disadvantage on Charisma skill checks. Constitution save versus Addiction = DC 12.
Bonus: You gain Advantage on Strength and Dexterity skill checks. This includes Initiative.
Duration: 8 minus Constitution modifier hours.

Heroin / Morphine / Barbiturates

Penalty: You suffer Disadvantage on Intelligence, Wisdom, & Charisma saving throws. Constitution save versus Addiction = DC 14.
Bonus: Gain 1d10 temporary hit points.The first time during your high that damage would reduce your hit points to zero, they instead reduce your hit point to 1.
Duration: 8 minus Constitution modifier hours.

Addictive Substances 5E

Beyond the Edge of Reason MorganWilliams